Reposted The Seven Voyages Of Steve (@sinbad@mastodon.gamedev.place)
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I feel like subscriptions have generally made software quality worse. There was an argument that having to make paid upgrades to generate revenue to pay salaries put pressure on companies to change things that didn’t need changing, just to get that upgrade money, and subs reflected the holistic task of careful maintenance better. But in practice what’s often happened is the subscription props up bad decisions on product direction, because subs have to keep paying either way.

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